![]() ![]() Rage fades with time, inversely proportionally to current health. The Berserker: One of the subclass options rage is built by taking damage (with a caveat that damage blocked by armor still counts) and boosts attack power for up to 50%.Always Accurate Attack: Gladiator's Combo finishers can't miss.A Handful for an Eye: One of his Tier 2 talents allows him to throw anything that isn't a ranged weapon at an enemy to blind them for a few turns.The Smurfette Principle: Out of four classes, only the Huntress is a woman.By killing Yog at the end of the game, you would have done what an entire army failed to accomplish. The dwarves sent an army to fight Yog-Dzewa and its demonic host, and could only seal him up. One-Man Army: The city sent guards to clear the sewers and failed.Item Caddy: All four classes have innate abilities or talents allowing them to get more mileage out of specific categories of items. ![]() Gameplay and Story Segregation: The splash art shows them wearing their respective endgame armours alongside their starting melee weapons - out of all eight subclasses, only Battlemage would stick with their starting melee for reasons beyond a invoked Self-Imposed Challenge.The Huntress' focus on long-range attacks and utilizing plants to her advantage make her a different shade of Thief by default, but certain Warden talents allow her to take more damage without dying, pushing her into a Fighter role in a pinch. well, a Mage, playing around magic wands and scrolls. Fighter, Mage, Thief: Predictably, the Warrior's a Fighter with his focus on direct melee combat and taking hits, the Rouge's a Thief with his focus on stealth and ring and artifact usage, and the Mage's.Combat Pragmatist: As expected from a rougelike, almost every class (sans the Warrior) needs to utilize their strengths to survive past the early game - strike from a distance, hide in tall grass, turn invisible and skip the fight entirely.
0 Comments
Leave a Reply. |